Number None, creator of Braid and The Witness (2016)
Flying Wild Hog, creators of Shadow Warrior 2
Squad, creator of Kerbal Space Program
CD PROJEKT RED
Digital Rights Management, DRM, is a really broad term for tech that controls how, and when, digital content can be used – like your games, music, video, or books.
Games with DRM include a layer of software or code on top of what's needed to just play the game. Nowadays DRM will send your information to an online server, it could run checks to see if you touched any files, or outright refuse access unless you're logged in somewhere.
In other words, DRM is there to question what you're doing every step of the way.
Because there is a killswitch built into your games. Sure, DRM might not affect you right now, but corporations hold the key and they'll only let you in as long as you can repeatedly prove ownership. As long as you're connected to the internet. As long as their DRM works without fault. As long they're still around.
So should the burden of proof be on you? Do you place your trust in someone who doesn't trust you?
Backup, copy, use anywhere
No one else gets a say in how you store and access your media. You bought it, you own it.
Don't rely on your internet connection. If not on principle, then for stability and convenience.
Keep your consumer rights
Don’t hand your rights over to corporations that wouldn't trust you. Some relationships are based on trust, others on control and suspicion.
Support digital preservation
By choosing the right sources, you know that the content you bought will remain with you – no matter when it was created or for what hardware.
Lose all access, just like that
Online ownership checks can, and do, fail. Scheduled downtime, technical issues, and corporations shutting down are just everyday facts of life.
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